// PositionalLight3D.cpp
//
//////////////////////////////////////////////////////////////////////

#include "PositionalLight3D.h"
#include "Engine3D.h"

PositionalLight3D::PositionalLight3D(){
	_TRACE("creando una luz posicional %d\n",this);	
}

PositionalLight3D::~PositionalLight3D(){
	_TRACE("Borrando una luz posicional %d\n",this);
}

void PositionalLight3D::render(Engine3D *e){
	e->render(this);
}

